![]() Shield's energy cost to upgrade and to run will decrease, artillery will be given high ROF. Shield generators and artillery installations, however, are able to receive energy consumption reduction bonuses. Static defenses do not receive bonuses either. Missile silos, although they are production facilities, do not receive adjacency bonuses. In general, only buildings which are essentially economy-related (production facilities of some sort) receive adjacency bonuses. Each of these factories has a significantly lower operating cost. The curved white lines are the game's method of displaying adjacency bonuses. The bonus which is provided by a type of building will continue to be provided whether or not the bonus-giving building is powered up. Additionally, a glowing linkage will connect two buildings if there is an exchange of adjacency bonus taking place between them. the numbers you see when you mouse over a building are different to normal if it is receiving an adjacency bonus). The adjacency bonuses a building is receiving are displayed, indirectly, through the +/- mass and +/- energy display included in the mouse-over details for a building (i.e. Similarly, a mass storage facility placed next to a mass extractor will increase the mass production of the extractor.
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